

Realism
Counter-Strike is meant to be more realistic than futuristic first-person shooters such as Quake III Arena and Unreal Tournament, but is also built to keep the action flowing faster than more realistic tactical shooters such as the Rainbow Six and Ghost Recon series. Relatively few hits are required to kill a player, and shots to different parts of the body inflict varying amounts of damage. However, damage has no permanent bearing on ability to run or jump, allowing a player with just a few hit points remaining to keep fighting just as well as any other player. Movement and running speed, however, are momentarily restricted for about a second after taking damage from enemy attacks.
Thursday, November 1, 2007
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kudos
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Thursday, November 01, 2007
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